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  1. PRG420 Week 3 Individual Assignment Coding a Program Containing Loops Output and Code

    PRG420 Week 3 Individual Assignment Coding a Program Containing Loops

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    PRG420 Week 3 Individual Assignment Coding a Program Containing Loops


    Individual: Coding a Program Containing Loops


    Includes Working Java Build and Program File and Explanation of Code
    Resource:  Week Three Coding Assignment Zip File (starter code for this assignment that includes placeholders)
    For this assignment, you will apply what you learned in analyzing for, while, and do-while loops by writing these statements yourself. The Java™ program you write should do the following:
    • Display a pyramid of asterisks onscreen (i.e., a nested for loop)
    • Display the integers 10 to 1 in decreasing order, one number per line (i.e., a while/do-whlie loop)
    • Add 7 until the sum becomes greater than 157, at which point the program should display both the sum and the number of 7s added Complete this assignment by doing the following:
    1. Download and unzip the linked Week Three Coding Assignment Zip File.
    2. Add comments to the code by typing your name and the date in the multi-line comment header.
    3. Replace the following lines with Java™ code as directed in the file:
    • LINE 1
    • LINE 2
    • LINE 3
    4. Comment each line of code you add to explain what you intend the code to do and why you chose each type of loop.
    5. Test and modify your Java™ program until it runs without errors and produces the results as described above.
    Note: Refer to this week's analyzing code assignment if you need help.
    Submit your Java source (.java) code file using the Assignment Files tab.



    /**********************************************************************
    * Program: PRG420Week3_CodingAssignment
    *  Purpose: Week 3 Individual Assignment #2
    * Programmer: Iam A. Student
    * Class: PRG/420 PRG420 PRG 420
    * Creation Date: TODAY'S DATE GOES HERE
    ***********************************************************************
    *
    ***********************************************************************
    * Program summary: For, while, do-while loops; nested loops
    *
    * For this assignment, you will add code to create:
    *
    * a for loop nested inside another for loop
    * a while loop
    * a do-while loop
    *************************************************************************/


    package prg420week3_codingassignment;


    public class PRG420Week3_CodingAssignment {


    public static void main(String[] args) {


    // The following code should print asterisks: 1 on line 1, 2 asterists on line 2,
    // 3 on line 3, 4 on line 4... for as many lines as the variable linesOfAsterisks.
    // To do this, we can use 2 nested for loops. The first for loop is coded for you.
    // You will need to add another for lop, NESTED INSIDE the first, that prints
    // a certain # of asterisks based on the # of times the loop code has been executed.
    // The result should look like this:
    // *
    // **
    // ***
    // ****
    // *****
    // etc.
    int linesOfAsterisks = 5;
    for (int i = 1; i <= linesOfAsterisks; i++) { // for each line...
    // LINE 1. ADD A NESTED FOR LOOP THAT DISPLAYS ONE ASTERISK ON LINE 1, TWO ASTERISKS ON LINE 2, 3 ASTERISKS ON LINE 3, ETC.
    System.out.println();
    }
    //////////////////////////////////////////////////////////////////////
    // Add a while or do-while loop that displays the numbers from 10 to 1 in that order, like so:
    // 10
    // 9
    // 8
    // 7
    // ...
    // 1
    //////////////////////////////////////////////////////////////////////
    int num=10;
    //LINE 2. ADD A LOOP THAT DISPLAYS NUMBERS 10 TO 1 IN DECREASING ORDER (HINT: DECREMENT OPERATOR)
    ///////////////////////////////////////////////////////////////////////
    // Write a loop that adds 7s one at a time until the sum becomes > 157.
    // Then print out both the sum and the number of 7s that were aded.
    // Write a while or do-while loop, whichever you think is most appropriate.
    //////////////////////////////////////////////////////////////////////////
    int sum = 0;
    int numberOfSevens = 0;
    //LINE 3. ADD ANOTHER LOOP THAT ADDS 7s UNTIL SUM > 157. THEN DISPLAY SUM AND NUMBER OF SEVENS ADDED.
    }

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  2. PRG420 Week 4 Individual Assignment Coding a Program Containing an Array Coding and Output

    PRG420 Week 4 Individual Assignment Coding a Program Containing an Array

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    PRG420 Week 4 Individual Assignment Coding a Program Containing an Array


    Individual: Coding a Program Containing an Array


    Includes Working Java Build and Program File and Explanation of Code
    Resource:  Week Four Coding Assignment Zip File (starter code for this assignment that includes placeholders)
    For this assignment, you will apply what you learned in analyzing a simple Java™ program by writing your own Java™ program that creates and accesses an array of integers. The Java™ program you write should do the following:
    • Create an array to hold 10 integers
    • Ask the user for an integer. Note: This code has already been written for you.
    • Populate the array. Note: The first element should be the integer input by the user. The second through tenth elements should each be the previous element + 100. For example, if the user inputs 10, the first array value should be 10, the second 110, the third 210, and so on.
    • Display the contents of the array on the screen in ascending index order.
    Complete this assignment by doing the following:
    1. Download and unzip the linked Week Four Coding Assignment Zip File.
    2. Read each line of the file carefully, including the detailed instructions at the top.
    3. Add comments to the code by typing your name and the date in the multi-line comment header.
    4. Replace the following lines with Java™ code as directed in the file:
    • LINE 1
    • LINE 2
    • LINE 3
    • LINE 4
    • LINE 5
    5. Comment each line of code you add to explain what you intend the code to do.
    6. Test and modify your Java™ program until it runs without errors and produces the results as described above.
    Note: Refer to this week's analyzing code assignment if you need help.
    Submit your Java source (.java) code file using the Assignment Files tab.


    /********************************************************************
    * Program:    PRG420Week4_CodingAssignment
    * Purpose:       Week 4 Individual Assignment #2
    * Programmer:    Iam A. Student
    * Class:         PRG/420  PRG420 PRG 420
    * Creation Date:   TODAY'S DATE GOES HERE
    *********************************************************************
    *
    *********************************************************************
    *  Program Summary: This program demonstrates these basic Java concepts:
    *     - Creating an array based on user input
    *     - Accessing and displaying elements of the array
    *
    * The program should declare an array to hold 10 integers.
    * The program should then ask the user for an integer.
    * The program should populate the array by assigning the user-input integer
    * to the first element of the array, the value of the first element + 100 to
    * the second element of the array, the value of the second element + 100 to
    * the third element of the array, the value of third element + 100 to
    * the fourth element of the array, and so on until all 10 elements of the
    * array are populated.
    *
    * Then the program should display the values of each of the array
    * elements onscreen. For example, if the user inputs 4, the output
    * should look like this:
    *
    * Enter an integer and hit Return: 4
    * Element at index 0: 4
    * Element at index 1: 104
    * Element at index 2: 204
    * Element at index 3: 304
    * Element at index 4: 404
    * Element at index 5: 504
    * Element at index 6: 604
    * Element at index 7: 704
    * Element at index 8: 804
    * Element at index 9: 904
    ***********************************************************************/
    package prg420week4_codingassignment;
    import java.util.Scanner;
    public class PRG420Week4_CodingAssignment {
     public static void main(String[] args) {
      
      // LINE 1. DECLARE AN ARRAY OF INTEGERS


      // LINE 2. ALLOCATE MEMORY FOR 10 INTEGERS WITHIN THE ARRAY.


      // Create a usable instance of an input device
      Scanner myInputScannerInstance = new Scanner(System.in);
      
      // We will ask a user to type in an integer. Note that in this practice
      // code  WE ARE NOT VERIFYING WHETHER THE USER ACTUALLY
      // TYPES AN INTEGER OR NOT. In a production program, we would
      // need to verify this; for example, by including
      // exception handling code. (As-is, a user can type in XYZ
      // and that will cause an exception.)
      System.out.print("Enter an integer and hit Return: ");
      
      // Convert the user input (which comes in as a string even
      // though we ask the user for an integer) to an integer
      int myFirstArrayElement = Integer.parseInt(myInputScannerInstance.next());
      
      // LINE 3. INITIALIZE THE FIRST ARRAY ELEMENT WITH THE CONVERTED INTEGER myFirstArrayElement
      


      // LINE 4. INITIALIZE THE SECOND THROUGH THE TENTH ELEMENTS BY ADDING 100 TO THE EACH PRECEDING VALUE.
      // EXAMPLE: THE VALUE OF THE SECOND ELEMENT IS THE VALUE OF THE FIRST PLUS 100;
      // THE VALUE OF THE THIRD ELEMENT IS THE VALUE OF THE SECOND PLUS 100; AND SO ON.


      
      // LINE 5. DISPLAY THE VALUES OF EACH ELEMENT OF THE ARRAY IN ASCENDING ORDER BASED ON THE MODEL IN THE TOP-OF-CODE COMMENTS.
      
     } 
    }

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  3. CMIS 141 Final Project Titanic

    CMIS 141 Final Project Titanic

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    CMIS 141 Final Project Titanic


    Design a Java application that will read a file containing data related to the passengers on the Titanic. The description of the file is shown below. The application should provide statistical results on the passengers including:
    a. Total number of passengers on the Titanic
    b. Total number of passengers who perished on the Titanic
    c. Total number of Passengers who survived the sinking of the Titanic
    d. Number of passengers who survived the sinking of the Titanic as a function of the passenger class (e.g. 1,2,3)
    e. Number of passengers who survived the sinking of the Titanic as a function of the passenger gender (e.g., male, female)
    f. A list of the names of passengers who paid greater than $200 for their tickets
    g. A list of the names of passengers who were less than 10 years old who survived the sinking of the Titanic
    h. A list of the names of passengers who were less than 10 years old who perished on the Titanic
    i. The count of the number of passengers as a function of the first letter of their last name. (e.g., A: 13, B:33)
    j. Additional statistical results you add to enhance the functionality


    The following are some design criteria and specific requirements that need to be addressed:
    a. Use command line arguments to send in the name of the Titanic file.
    b. Use a 2D array to store the Titanic data. (Hint: You will probably need to store the array as String values and then convert to other types as needed since some data is null)
    c. You should create at least 2 Java classes – Titanic and TestTitanic. You are welcome to create additional classes if you want to further separate the functionality.
    d. You should create separate methods for each of the required functionality. (e.g. getTotalPassengers() will return the total number of passengers on the Titanic.)
    e. A user-friendly and well-organized menu should be used for users to select which data to return. A sample menu is shown in run example. You are free to enhance your design and you should add additional menu items and functionality.
    f. The menu system should be displayed at the command prompt, and continue to redisplay after results are returned or until Q is selected. If a user enters an invalid menu item, the system should redisplay the menu with a prompt asking them to enter a valid menu selection
    g. The application should keep track of the elapsed time (in seconds) between once the application starts and when the user quits the program. After the program is exited, the 2 application should provide a prompt thanking the user for trying the Titanic program and providing the total time elapsed.
    Here is sample run:
    java TestTitanic Titanic.txt
    ********** Welcome to the Titanic Statistical Application **************************
    Enter the number of the question you want answered. Enter ‘Q’ to quit the program :
    1. How many passengers were on the Titanic?
    2. What percentage of passengers perished on the Titanic?
    3. What percentage passengers survived the sinking of the Titanic?
    4. What percentage of passengers survived for each of the three classes?
    5. What percentage of passengers survived as a function of gender?
    6. What specific passengers paid more than $200 for their tickets?
    7. What specific passengers who were less than 10 years old perished on the titanic?
    8. What specific passengers who were less than 10 years old survived the sinking of the titanic?
    9. For each letter in the alphabet, how many passengers last names started with that letter?
    Q. Quit the program
    Enter your selection: 1
    There were 1310 Passengers on the Titanic.


    Submission requirements:
    Your deliverables include all Java files (.java) and a single word (or PDF) document. The Java files should be named appropriately for your applications. Your word document should include screen shots showing the successful compiling and running of each application, and a detailed description of the test plan for each application. The test plan should include the input, expected output, actual output and if the test case passed or failed. Submit your files to the Final Project assignment area no later than the due date listed in the calendar.


    Titanic Data Description:
    The attached tab delimited file, named titanic.txt contains the known passengers on the Titanic. There are 5 fields included in the file in the order:
    Passenger class (1,2,3)
    Survived (1=yes, 0=no)
    Name (Passenger name)
    sex (male or female)
    age (some values are blank)
    fare (some values are blank)

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  4. Penn foster Graded Final Project TicTacToe Game GUI Java Player 1 Wins

    Penn foster Graded Final Project TicTacToe Game GUI Java

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    Penn foster Graded Final Project TicTacToe Game GUI Java


    In this project, you’ll finish the GUI version of the Tic-Tac-Toe game. This project will require you to rewrite the application logic found in the graded project for Lesson 2, but using object orientation this time. In the instructions, code will be referenced from the previous graded projects.


    Instructions
    1. In NetBeans, open the TicTacToeGUIGame project.
    2. In the TicTacToeGUIGame.java file, make the following changes to the TicTacToeGUIGame class:
    a. Add a new method named getOutcome that returns an Outcome enumeration. Use the winOrTie method in the Lesson 2 graded project as a guide.
    b. In the takeTurn method, use the getOutcome method to determine whether to continue the game.
    c. In the takeTurn method, display a dialog message that displays the winner or tie when the game ends.
    Optionally, you can clear the board and start a new game after it ends.
    Note: You can use the following method to display a dialog message in the current window:
    JOptionPane.showMessageDialog (this, "Both players tie.");
    3. Build and run the project. Verify it works as expected. Don’t be discouraged if it doesn’t run as expected right away. Try tracing your steps and using System.out.write statements to figure out where you went wrong.

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  5. CSC 275 Assignment 3 Flower Pack

    CSC 275 Assignment 3 Flower Pack

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    CSC 275 Assignment 3 Flower Pack


    After dinner with Alexander and Elizabeth we notice that Alexander is mixing some herbs as a medication for Elizabeth which eases her pain and helps her sleep. Once the medicine is administered we begin small talk with Alexander. During the conversation he tells us the story about how his mother and father were hopelessly in love and were lucky enough to die side by side protecting the things they loved most, their children.
    In the middle of the story we become distracted by Elizabeth trying to request something, but we can't make out what she wants because her medicine has kicked in. After a few moments we determine she is requesting a flower, but we can't understand the entire name, just the start. Instantly we remember that we know how to search through our flower pack while only using partial names. We instantly turn around and start working on yet another improvement to the flower pack.
    • Create a flower object that has specific traits (name, color, presence of thorns and smell)
    • These flower objects must be able to stay in his pack (Use an ArrayList)
    • Be able to add and remove flowers
    • Implement a partial search (Searching for 'r' should return all flowers with an 'r' in their name, and the same goes for any partial search). This is commonly known as a filter.


    As a new addition a rubric has been added to blackboard for the assignment.
    Using the same code as assignment 2 you can make your changes. I have included some base code for your convenience (This is 2 classes, Assignment3 and Flower).

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  6. CIS355A Week 5 iLab 5 Step 1 Write Clients to File

    CIS355A Week 5 iLab GUI Graphics and File I/O

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    CIS355A Week 5 iLab GUI Graphics and File I/O


    Scenario/Summary
    In this lab, you will create one project that reads from a file, one project that writes to a file, and one project drawing a snowman.


    iLAB STEPS
    STEP 1: Writing out Client Information
    1) Create the following GUI, so that when your program is running, your user can input information regarding a client and hit the save button to save the information out to a file.
    2) Every time the user hits the save button, that information should be saved out to a file called client.txt; each new client's information should append to the information already saved onto the file client.txt.
    3) The data in the client.txt file should be formatted like the following.
    Client Activity Report
    Client Name Client ID Starting Balance Closing Balance
    XXXXXXXXX 9999999 99999.99 99999.99
    XXXXXXXXX 9999999 99999.99 99999.99
    XXXXXXXXX 9999999 99999.99 99999.99

    STEP 2: Reading in Client Information
    1) Create a class called Client, the Client class must contain attributes for Client name, Client ID, starting balance, and closing balance, and all other accessor/mutator/constructor functions as necessary.
    2) Assume you have a client.txt file with the following sample information.
    Charles Smith|100235|5700.75|1200.00
    James Peterson|320056|349.56|4005.56
    Francis Lewis|400556|7500.00|456.23
    William Burgess|45399|5000.00|1245.56
    Philip Wilson|10090|10000.00|2300.75
    James Brown|34291|25000.45|31454.86
    3) Create a Client ArrayList to process input records in main().
    4) Use a for loop to read in the information from client.txt.
    5) The GUI to this program should look similar to this:
    6) Once the user hits the display button, everything read in from the file should display in the Console window in this format.
    Client Activity Report
    Client Name Client ID Starting Balance Closing Balance
    XXXXXXXXX 9999999 99999.99 99999.99
    XXXXXXXXX 9999999 99999.99 99999.99
    XXXXXXXXX 9999999 99999.99 99999.99


    STEP 3: Snowman!
    Use the many draw methods provided to you by Java and draw a Snowman—be as creative or as basic as you would like, as long as the final result resembles a snowman. It doesn't have to necessarily look exactly like this, but this is the minimum you should achieve with your drawing.
    1) You must have at least three circles in your project.
    2) You must have at least a line, a polygon, an oval, or a rectangle.
    3) In addition to your snowman, you should also use drawString to draw some text.
    4) Use draw or fill and the color class as you see fit.
    Hint: frame.getContentPane().setBackground(Color.blue); //This is the code you need to set the frame's background color. Have Fun!

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  7. CIS355A Week 4 Course Project Flooring Application Analysis and Design

    CIS355A Week 4 Course Project Flooring Application Analysis and Design

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    CIS355A Week 4 Course Project Flooring Application Analysis and Design


    Developing a graphical user interface in programming is paramount to being successful in the business industry. This project incorporates GUI techniques with other tools that you have learned about in this class.
    Here is your assignment: You work for a flooring company. They have asked you to be a part of their team because they need a computer programmer, analyst, and designer to aid them in tracking customer orders. Your skills will be needed in creating a GUI program that calculates the flooring cost and stores the order in the database.
    The project has three components: an analysis and design document, the project code, and a user manual. The analysis and design document is due Week 4. The code and user manual are due in Week 7. It is suggested that you begin working on the code in Week 5, which should give you ample time to complete the project. You will find that the lectures and lab assignments will prepare you for the Course Project.


    Guidelines
    Your application must include at least three tabs. The user will choose wood flooring or carpet, enter the length and width of the floor, as well as the customer name and address. The application will compute the area of the floor and the cost of the flooring considering that wood floor is $20 per square foot and carpet is $10 per square foot. A summary should be displayed, either in a tab or another window, listing the customer name and address, floor selection, area, and cost. This information should also be stored in the MySQL database table. The program should validate that all information is entered and that the length and width are numeric values. Any numeric or currency values must be formatted appropriately when output. Recommendations for the components used for input are
    • radio buttons—flooring type (wood or carpet);
    • text fields—customer name, customer address, floor length, and floor width; and
    • buttons—calculate area, calculate cost, submit order, display order summary, display order list.
    The MySQL database table is called flooring and has the following description.
    Field Type
    CustomerName varchar(30)
    CustomerAddress varchar(50)
    FlooringType varchar(10)
    FloorArea Double
    FloorCost Double
    In addition to entering new customer orders, your application should list all customer orders stored in the database. These will be viewed as a list, in a text area, and will not be updated by the user.


    Analysis and Design (Due Week 4)
    In Week 4, you will complete the analysis and design for the project. You will use the guidelines described above and the grading rubric below to complete this document. You will create the following items.
    1. Request for new application
    2. Problem analysis
    3. List and description of the requirements
    4. Interface storyboard or drawing
    5. Design flowchart or pseudocode
    The analysis and design document will be a single MS Word document, which contains all descriptions and drawings. See the grading rubric below for the analysis and design document, due in Week 4.
    Item Points Description
    Request for New Application 2.5 A table containing: date of the request, name of the requester (your professor), the purpose of the request, the title of the application (create your own title), and brief description of the algorithms used in the application
    Problem Analysis 2.5 Analyze the problem to be solved, and write in a few words what is the problem and what is being proposed to solve the problem
    List and Description of Requirements 5 A description of the items that will be implemented in order to construct the proposed solution
    Interface Storyboard or Drawing 5 A picture or drawing of what the application will look like; must include the image of each section of the application in detail
    Design Flowchart or Pseudocode 5 A sketch of the flow of the application or the pseudocode of the application

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  8. Introduction To Java 9th Edition Chapter 22 Exercise 13 The 24-point game Success

    Introduction To Java 9th Edition Chapter 22 Exercise 13 The 24-point game

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    Introduction To Java 9th Edition Chapter 22 Exercise 13 The 24-point game


    (Game: the 24-point card game) The 24-point game is to pick any 4 cards from 52 cards, as shown in Figure 22.19. Note that the Jokers are excluded. Each card represents a number. An Ace, King, Queen, and Jack represent 1, 13, 12, and 11, respectively. You can click the Refresh button to get four cards. Enter an expression that uses the four numbers from the four selected cards. Each number must be used once and only once. You can use the operators (addition, subtraction, multiplication, and division) and parentheses in the expression. The expression must evaluate to 24. After entering the expression, click the Verify button to check whether the numbers in the expression are currently selected and whether the result of the expression is correct. Display the verification in a dialog box. Assume that images are stored in files named 1.png, 2.png, . . . , 52.png, in the order of spades, hearts, diamonds, and clubs. So, the first 13 images are for spades 1, 2, 3, . . . , and 13.

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  9. Introduction To Java 9th Edition Chapter 25 Exercise 17 Radix sort animation

    Introduction To Java 9th Edition Chapter 25 Exercise 17 Radix sort animation

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    Introduction To Java 9th Edition Chapter 25 Exercise 17 Radix sort animation

    Write a Java applet that animates the radix sort algorithm. Create an array that consists of 20 random numbers from 0 to 1,000. The array elements are displayed, as shown in Figure 25.19. Clicking the Step button causes the program to place a number in a bucket. The number that has just been placed is displayed in red. Once all the numbers are placed in the buckets, clicking the Step button collects all the numbers from the buckets and moves them back to the array. When the algorithm is finished, clicking the Step button displays a dialog box to inform the user. Clicking the Reset button creates a new random array for a new start.

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  10. CIS355A Week 6 iLab 6 Java Pizza Swing

    CIS355A Week 6 iLab Swing and Database Connection

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    CIS355A Week 6 iLab Swing and Database Connection

    iLAB OVERVIEW
    Scenario/Summary
    Develop one application using JTabbedPanes and JFrames and another application that connects to a MySQL database.
    Deliverables
    1. JavaPizza
    2. ContactList

    iLAB STEPS
    Step 1: JavaPizza
    Develop an application using a JTabbedPane to order a pizza. You will need to ask the customer for their name and phone number. You will ask for the size (choose one) and toppings (choose many) and compute the total. After computing the total, provide a button to display the order summary, which includes the name, phone number, size, toppings, and total. The prices are listed below. Screenshots of a possible solution are included. Your application must include four tabs and open a new window when the button is clicked.
    • Small:  8.00
    • Medium: 10.00
    • Large: 12.00
    Each topping is 2.00 extra.
     
    JavaPizza    Points    Description
    Standard header included    1    Must contain program's name, student name, and description of the program
    Program compiles    1    Program does not have any error
    Program executes    1    Program runs without any error
    Created the JTabbedPane with four tabs    4    The JTabbedPane is displayed with the four required tabs and components on each tab
    Total is calculated correctly    5    The total on the last tab is calculated correctly based on information supplied.
    Order summary window displayed correctly    8    The order summary window is displayed with a JTextArea, including all information from the four tabs.
    Subtotal    20      
     
    Step 2: Contact List
    Develop a Java application to add a contact into the contact table, and display all contacts in the contact table. The contact table contains two columns, FullName, and PhoneNumber. Both values are text data. Use JOptionPanes to ask for the contact data, and display a confirmation message when the contact is added. Display the list of contacts in the console. Screenshots of a possible solution are included.
     
    ContactList    Points    Description
    Standard header included    1    Must contain program's name, student name, and description of the program
    Program compiles    1    Program does not have any error
    Program executes    1    Program runs without any error
    Created the JOptionPanes for input    6    Two JOptionPanes are displayed to retrieve input
    JOptionPane displayed upon insert    4    A JOptionPane is display to confirm the contact was added
    ContactList shown in console    7    The list of contacts is displayed in the console under a heading contact list .
    Subtotal    20

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