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  1. PRG420 Week 4 Java 4.13 LAB Word frequencies

    PRG/420 Week 4 Java 4.13 LAB: Word frequencies

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    PRG/420 Week 4 Java 4.13 LAB: Word frequencies

    Write a program that reads a list of words. Then, the program outputs those words and their frequencies. The input begins with an integer indicating the number of words that follow. Assume that the list will always contain fewer than 20 words.

    Ex: If the input is:
    5 hey hi Mark hi mark
    the output is:
    hey 1
    hi 2
    Mark 1
    hi 2
    mark 1

    Hint: Use two arrays, one array for the strings and one array for the frequencies.

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  2. PRG420 Week 4 Java 4.11 LAB Output values below an amount

    PRG/420 Week 4 Java 4.11 LAB: Output values below an amount

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    PRG/420 Week 4 Java 4.11 LAB: Output values below an amount

    Write a program that first gets a list of integers from input. The input begins with an integer indicating the number of integers that follow. Then, get the last value from the input, which indicates a threshold. Output all integers less than or equal to that last threshold value. Assume that the list will always contain fewer than 20 integers.

    Ex: If the input is:
    5 50 60 140 200 75 100
    the output is:
    50 60 75

    The 5 indicates that there are five integers in the list, namely 50, 60, 140, 200, and 75. The 100 indicates that the program should output all integers less than or equal to 100, so the program outputs 50, 60, and 75. For coding simplicity, follow every output value by a space, including the last one. Such functionality is common on sites like Amazon, where a user can filter results.

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  3. PRG420 Week 3 Java 3.17 LAB Print string in reverse

    PRG/420 Week 3 Java 3.17 LAB: Print string in reverse

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    PRG/420 Week 3 Java 3.17 LAB: Print string in reverse

    Write a program that takes in a line of text as input, and outputs that line of text in reverse. The program repeats, ending when the user enters 'Quit', "quit, or 'q' for the line of text.

    Ex: If the input is:
    Hello there
    Hey
    quit
    the output is:
    ereht olleH
    yeH

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  4. PRG420 Week 3 Java 3.16 LAB Output range with increment of 10

    PRG/420 Week 3 Java 3.16 LAB: Output range with increment of 10

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    PRG/420 Week 3 Java 3.16 LAB: Output range with increment of 10

    Write a program whose input is two integers, and whose output is the first integer and subsequent increments of 10 as long as the value is less than or equal to the second integer.

    Ex: If the input is:
    -15 30
    the output is:
    -15 -5 5 15 25

    Ex: If the second integer is less than the first as in:
    20 5
    the output is:
    Second integer can't be less than the first.
    For coding simplicity, output a space after every integer, including the last.

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  5. PRG420 Week 3 Java 3.11 LAB Mad Lib - Loops

    PRG/420 Week 3 Java 3.11 LAB: Mad Lib - Loops

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    PRG/420 Week 3 Java 3.11 LAB: Mad Lib - Loops

    Mad Libs are activities that have a person provide various words, which are then used to complete a short story in unexpected (and hopefully funny) ways.

    Write a program that takes a string and integer as input, and outputs a sentence using those items as below. The program repeats until the input string is quit 0.

    Ex: If the input is:
    apples 5
    shoes 2
    quit 0

    the output is:
    Eating 5 apples a day keeps the doctor away.
    Eating 2 shoes a day keeps the doctor away.

    Note: This is a lab from a previous chapter that now requires the use of a loop.

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  6. PRG420 Week 2 Java 2.23 LAB Leap Year

    PRG/420 Week 2 Java 2.23 LAB: Leap Year

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    PRG/420 Week 2 Java 2.23 LAB: Leap Year

    A year in the modern Gregorian Calendar consists of 365 days. In reality, the earth takes longer to rotate around the sun. To account for the difference in time, every 4 years, a leap year takes place. A leap year is when a year has 366 days: An extra day, February 29th. The requirements for a given year to be a leap year are:
    1) The year must be divisible by 4
    2) If the year is a century year (1700, 1800, etc.), the year must be evenly divisible by 400
    Some example leap years are 1600, 1712, and 2016.

    Write a program that takes in a year and determines whether that year is a leap year.

    Ex: If the input is:
    1712
    the output is:
    1712 is a leap year.

    Ex: If the input is:
    1913
    the output is:
    1913 is not a leap year.

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  7. PRG420 Week 2 Java 2.22 LAB Exact change

    PRG/420 Week 2 Java 2.22 LAB: Exact change

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    PRG/420 Week 2 Java 2.22 LAB: Exact change

    Write a program with total change amount in pennies as an integer input, and output the change using the fewest coins, one coin type per line. The coin types are Dollars, Quarters, Dimes, Nickels, and Pennies. Use singular and plural coin names as appropriate, like 1 Penny vs. 2 Pennies.

    Ex: If the input is:
    0
    the output is:
    No change

    Ex: If the input is:
    45
    the output is:
    1 Quarter
    2 Dimes

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  8. CIS355A Week 3 Lab BurgersRUs - Enhanced GUI Application using Additional Swing Components

    CIS355A Week 3 Lab - Enhanced GUI Application using Additional Swing Components

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    CIS355A Week 3 Lab - Enhanced GUI Application using Additional Swing Components

    OBJECTIVES
    • Create a GUI that uses JCheckBox, JRadioButton, JTextArea, and menus.
    • Process multiple events.

    PROBLEM: BurgersRUs Point of Sale system
    Burger Barn needs a point of sale application. The products and prices are as follows.
    Burgers: single $3.50, double $4.75
    Add cheese: +$.50
    Add bacon: +$1.25
    Make it a meal: +$4.00

    FUNCTIONAL REQUIREMENTS
    You can code the GUI by hand or use NetBeans GUI builder interface.
    The GUI should use JRadioButton to choose single or double burger.
    • Single burger
    • Double burger
    It should use JCheckBox for add ons.
    • Add cheese
    • Add bacon
    • Make it a meal
    JTextField for item price, order quantity, order total
    JTextArea to display the receipt
    Create a menu with the following options.
    File  Order
    Exit  Add to Order
      Clear for next item
      New Order

    As the user selects items, the item price should be calculated and updated accordingly.
    Note that quantity should default to 1. The user can change if needed.
    Once choices are made and quantity is entered, process the order using the menu options.
    Order—Add  to Order Displays the choice and price in each text area.
       Note that multiple items can accumulate in a single order Updates the order total
    Order—Clear for next item Clears the checkboxes. Note that quantity should default to 1
    Order—New  Order Clears the GUI and totals for a new order
    File—Exit  Exits the program. Use System.exit(0) commad.

    GRADING RUBRIC
    Functional Requirements
    All components on GUI created correctly
    Item price updated properly with radio and checkbox selections
    Items added to text area
    Total price accumulates correctly
    Clear for next item works correctly
    Clear for new order works correctly
    All prices displayed with two decimal places
    File exit works correctly
    Error messages for any invalid/missing user input using JOptionPane 40
    Code style 5
    Lab Report 10
    TOTAL 55

    CODE STYLE REQUIREMENTS
    Include meaningful comments throughout your code.
    Use meaningful names for variables.
    Code must be properly indented.
    Include a comment header at beginning of each file, example below.
    /****************************************************
    Program Name: ProgramName.java
    Programmer’s Name: Student Name
    Program Description: Describe here what this program will do
    ***********************************************************/

    DELIVERABLES
    Submit as a SINGLE zip folder
    All java files
    Lab report

    Follow assignment specification regarding class/method names.
    Note that your java filename must match class name (DO NOT rename).

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  9. CIS355A Week 2 Lab - Developing a GUI Application

    CIS355A Week 2 Lab - Developing a GUI Application

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    CIS355A Week 2 Lab - Developing a GUI Application

    OBJECTIVES
    • Create a GUI that uses JTextField, JLabel, and JButton.
    • Write event handlers to process user data.

    PROBLEM: Health Profile App
    GymsRUs would like to replace their console program with an updated app using a graphical user interface. You will use the HealthProfile class that you created in the Week 1 Lab and build a GUI for it.

    FUNCTIONAL REQUIREMENTS
    Make sure your HealthProfile class from the Week 1 Lab is in a named package, not default (i.e., package lab1).

    You must ADD the project that contains the HealthProfile class to this week’s project by
    right click project, go to properties; and
    click Libraries, Add Project, click OK.

    Then you will be able to reference your existing class as
    import lab1.HealthProfile.

    Your project will have three classes:
    • HealthProfile class from Week 1 Lab
    • HealthProfileGUI class
    • Lab2Main class

    Your HealthProfildGUI class should have the following components (see sample GUI below).
    • JTextField objects to enter:  name, age, height in feet, height in inches, weight in pounds 
    • JButton objects to display results, clear the GUI
    • JTextField objects to display the BMI, category, and max heart rate
    • JLabels to describe all textboxes
    You are free to layout and design your GUI as you like as long as it includes these components.

    Add default and parameterized constructors to your HealthProfile class. The parameterized constructor should have five arguments: the name, age, weight, height in feet, and height in inches. Note it should convert the height to inches to store in the private instance variable.
    Code event handlers for each button:
    • Display: Make sure all user input is present and valid Use the HealthProfile class to process the data Display the results on the GUI
    • Clear Clear all text boxes on the GUI

    GRADING RUBRIC
    HealthProfile class
    • Add default and parameterized constructors 10
    HealthProfileGUI class
    • All components on GUI
    • Display button event handler coded properly
    • Clear button event handler coded properly
    • Error messages for any invalid/missing user input using JOptionPane 25
    Lab2Main class
    • Displays the GUI properly 5
    Code style 5
    Lab Report 10
    TOTAL 55

    CODE STYLE REQUIREMENTS
    • Include meaningful comments throughout your code
    • Use meaningful names for variables
    • Code must be properly indented
    • Include a comment header at beginning of each file, example below
    /****************************************************
    Program Name: ProgramName.java
    Programmer's Name: Student Name
    Program Description: Describe here what this program will do
    ***********************************************************/

    DELIVERABLES
    Submit as a SINGLE zip folder
    • All java files
    • Lab report

    Follow assignment specification regarding class/method names.
    Note that your java file name must match class name (DO NOT rename).

    Learn More
  10. CIS355A Week 1 Lab - Developing an OOP Console Application

    CIS355A Week 1 Lab - Developing an OOP Console Application

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    CIS355A Week 1 Lab - Developing an OOP Console Application

    OBJECTIVES
    • Create a class in java with appropriate methods.
    • Process user input with the class using the scanner for keyboard input and console output.

    PROBLEM: Health Profile Console Program
    GymsRUs has a need to provide fitness/health information to their clients, including BMI and maximum heart rate. Your task is to write a console program to do this.

    Body mass index (BMI) is a measure of body fat based on a person’s height and weight. BMI can be used to indicate if you are overweight, obese, underweight, or normal. The formula to calculate BMI is

    The following BMI categories are based on this calculation.
    Category BMI Range
    Underweight less than 18.5
    Normal between 18.5 and 24.9
    Overweight between 25 and 29.9
    Obese 30 or more

    Max heart rate is calculated as 220 minus a person's age.

    FUNCTIONAL REQUIREMENTS
    Design and code a class called HealthProfile to store information about clients and their fitness data. The attributes (name, age, weight, and height) are private instance variables. The class must include the following methods.

    method Description
    setName Receives a value to assign to private instance variable
    setAge Receives a value to assign to private instance variable
    setWeight Receives a value to assign to private instance variable
    setHeight Receives TWO inputs (height in feet, inches).  Converts and stores the total INCHES in private instance variable
    getName Returns private instance variable
    getAge Returns private instance variable
    getWeight Returns private instance variable
    getHeight Returns private instance variable (inches)
    getBMI Calculates and returns BMI
    getCategory Returns category based on BMI
    getMaxHR Calculates and returns maximum heart rate

    Create a SEPARATE TEST CLASS, Lab1Main, to prompt for user input and display output using the HealthProfile class. Process multiple inputs using a loop. You can assume all user input is valid.

    SAMPLE OUTPUT

    Enter name or X to quit: John Smith
    Your age: 35
    Your weight: 200
    Your height - feet: 6
    Your height - inches: 0

    Health Profile for John Smith
    BMI:  27.1
    BMI Category: overweight
    Max heart rate: 185

    Enter name or X to quit: Ann Jones
    Your age: 50
    Your weight: 120
    Your height - feet: 5
    Your height - inches: 2

    Health Profile for Ann Jones
    BMI:  21.9
    BMI Category: normal
    Max heart rate: 170

    Enter name or X to quit: X

    GRADING RUBRIC
    HealthProfile class
    • All methods created with proper functionality 25
    Lab1Main class
    • Receives user input using Scanner
    • Process input using a HealthProfile object
    • Correct output displayed in console
    • BMI displayed with 1 decimal place
    • Loop to process multiple clients 10
    Code style 5
    Lab Report 5
    TOTAL 45

    CODE STYLE REQUIREMENTS
    • Include meaningful comments throughout your code.
    • Use meaningful names for variables.
    • Code must be properly indented.
    • Include a comment header at beginning of each file, example below.
    /****************************************************
    Program Name: ProgramName.java
    Programmer's Name: Student Name
    Program Description: Describe here what this program will do
    ***********************************************************/

    DELIVERABLES
    Submit as a SINGLE zip folder
    • All java files
    • Lab report

    Follow assignment specification regarding class/method names.
    Note that your java filename must match class name (DO NOT rename).

    Learn More

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