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  1. IT215 Week 6 Inventory Program Part 2

    IT215 Week 6 Inventory Program Part 2

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    IT215 Week Six: Object-Oriented Programming


    CheckPoint Inventory Program Part 2


    Modify the Inventory Program so the application can handle multiple items. Use an array to store the items. The output should display the information one product at a time, including the item number, the name of the product, the number of units in stock, the price of each unit, and the value of the inventory of that product. In addition, the output should display the value of the entire inventory.


    Create a method to calculate the value of the entire inventory.


    Create another method to sort the array items by the name of the product.

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  2. IT215 Week 6 Inventory Program Part 3

    IT215 Week 6 Inventory Program Part 3

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    IT215 Week Six: Object-Oriented Programming


    CheckPoint Inventory Program Part 3


    Modify the Inventory Program by creating a subclass of the product class that uses one additional unique feature of the product you chose (for the DVDs subclass, you could use movie title, for example). In the subclass, create a method to calculate the value of the inventory of a product with the same name as the method previously created for the product class. The subclass method should also add a 5% restocking fee to the value of the inventory of that product.


    Modify the output to display this additional feature you have chosen and the restocking fee.

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  3. IT215 Week 7 Inventory Program Part 4

    IT215 Week 7 Inventory Program Part 4

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    IT215 Week Seven: Graphics


    CheckPoint Inventory Program Part 4


    Modify the Inventory Program to use a GUI. The GUI should display the information one product at a time, including the item number, the name of the product, the number of units in stock, the price of each unit, and the value of the inventory of that product. In addition, the GUI should display the value of the entire inventory, the additional attribute, and the restocking fee.

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  4. IT215 Week 8 Inventory Program Part 5

    IT215 Week 8 Inventory Program Part 5

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    IT215 Week Eight: Files and Streams


    CheckPoint Inventory Program Part 5


    Modify the Inventory Program by adding a button to the GUI that allows the user to move to the first item, the previous item, the next item, and the last item in the inventory. If the first item is displayed and the user clicks on the Previous button, the last item should display. If the last item is displayed and the user clicks on the Next button, the first item should display.


    Add a company logo to the GUI using Java graphics classes.

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  5. IT215 Week 9 Inventory Program Part 6

    IT215 Week 9 Inventory Program Part 6

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    IT215 Week Nine: Java Programming Applications


    CheckPoint Inventory Program Part 6


    Modify the Inventory Program to include an add button, a delete button, and a modify button on the GUI. These buttons should allow the user to perform the corresponding actions on the item name, the number of units in stock, and the price of each unit. An item added to the inventory should have an item number one more than the previous last item.


    Add a save button to the GUI that saves the inventory to a C:\data\inventory.dat file.


    Use exception handling to create the directory and file if necessary.


    Add a search button to the GUI that allows the user to search for an item in the inventory by the product name. If the product is not found, the GUI should display an appropriate message. If the product is found, the GUI should display that product’s information in the GUI.


    Post as an attachment in Java format.

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  6. CMIS 242 Homework 3 Age-Recognizing Form

    CMIS 242 Homework 3 Age-Recognizing Form

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    CMIS 242 Homework 3 Age-Recognizing Form

    Write a Java application that displays a form for a user to enter their first name, last name, and age.
    The form should include a JButton and a JTextField.
    When the user clicks on the JButton, the application should display "User Login: <last name>, <first name>", where <first name> and <last name> are the current user-entered values.
    The application should a message related to the user's age. The actual message is your choice, but the divisions should be along the following age limits:
    less than 12
    between 13 and 18
    between 19 and 35
    between 36 and 65
    greater than 66
    Be sure your code compiles and runs as expected.

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  7. CMIS 141 Project 2 Input Numbers

    CMIS 141 Project 2

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    CMIS 141 Project 2


    This project focuses on the use of of sequential, selective and repetitive programming statements, methods, and modular programming. Before attempting this project, be sure you have completed all of the reading assignments listed in the syllabus to date, participated in the weekly conferences, and thoroughly understand the examples throughout the chapters.


    The project requirements include:
    1. Design and implement a Java program that will gather a group of floating point numbers and determine the sum and average of the data entered. The program should use separate methods for inputting the data, calculating the sum, calculating the average, and displaying the results. A sentinel value should be used to indicate the user has completed entering their numbers. The output should display a message that includes the count of the numbers entered, the sum of the numbers and the average of the numbers. If the sum of the numbers is greater than 100, a warning message should be displayed indicating "values have exceeded a sum 100".


    2. Additional requirements include:
    1. Use JOptionPane.showInputDialog() methods for your user to input their data
    2. Use JOptionPane.showMessageDialog() methods to display your messages.
    3. Include a comprehensive set of application test data that you used to test your program. Similar to Project 1, your test data can be shown in a table that includes input data, expected output, actual output and pass/fail results from the test.


    Submission requirements:
    Your deliverables include a Java file and a Word document. The Java file should be named Yournamep2.java. Your word document should include your test table and be named Yournamep2.doc. Your completed assignment should be submitted to your Project 2 assignment area no later than the due date listed in the syllabus.

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  8. CMIS 242 Project 2 Age-Recognizing Form v2.0

    CMIS 242 Project 2 Age-Recognizing Form v2.0

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    CMIS 242 Project 2 Age-Recognizing Form v2.0

    Enhance the form you created in Homework 3 to add:
    1. a JCombobox to select the user's state of birth (assuming one of the 50 US states)
    2. a JRadio button to indicate the user's gender
    3. a JTextArea
    When the user clicks on the JButton (from Homework 3), your program should display all of the user's information in the JTextearea.
    You should use an appropriate layout manager to provide a neat, aesthetically-pleasing interface.
    Ensure that your code compiles and runs without errors. Additionally, be sure to comment your code appropriately.

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  9. CSC 275 Assignment 2 Flower Pack

    CSC 275 Assignment 2 Flower Pack

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    CSC 275 Assignment 2 Flower Pack


    Now that we've helped out our friend and his sister they have invited us over for dinner to talk about what improvements can be made. We find out many things about the young boy, we even find out that his name is Alexander and his sister’s name is Elizabeth. Elizabeth tells us a about the day of her accident when she was climbing a tree and a branch broke causing her to fall to the ground giving her these near fatal wounds leaving her bed-ridden. Finally, we start talking about the improvements they would like made to make Elizabeth’s life a little happier.
    Alexander finds himself searching through his pack for specific traits of a flower. Some days Elizabeth wants only red flowers or only flowers with thorns as she likes to peel them off. Surely we can help them out!
    • Create a flower object that has specific traits (name, color, presence of thorns and smell)
    • These flower objects must be able to stay in his pack (Use an array of length 25)
    • Be able to add, remove and search these flowers – by name and traits (We can drop the sorting for now)


    Using the same code as assignment 1 you can make your changes. I have included some base code for your convenience (This is 2 classes, Assignment2 and Flower).
    import java.util.Scanner;
    public class Assignment2 {
    public static void main(String[] args) {
    new Assignment2();
    }
    // This will act as our program switchboard
    public Assignment2() {
    Scanner input = new Scanner(System.in);
    Flower[] flowerPack = new Flower[25];
    System.out.println("Welcome to my flower pack interface.");
    System.out.println("Please select a number from the options below");
    System.out.println("");
    while (true) {
    // Give the user a list of their options
    System.out.println("1: Add an item to the pack.");
    System.out.println("2: Remove an item from the pack.");
    System.out.println("3: Search for a flower.");
    System.out.println("4: Display the flowers in the pack.");
    System.out.println("0: Exit the flower pack interfact.");
    // Get the user input
    int userChoice = input.nextInt();
    switch (userChoice) {
    case 1:
    addFlower(flowerPack);
    break;
    case 2:
    removeFlower(flowerPack);
    break;
    case 3:
    searchFlowers(flowerPack);
    break;
    case 4:
    displayFlowers(flowerPack);
    break;
    case 0:
    System.out
    .println("Thank you for using the flower pack interface. See you again soon!");
    System.exit(0);
    }
    }
    }


    private void addFlower(Flower flowerPack[]) {
    // TODO: Add a flower that is specified by the user
    }


    private void removeFlower(Flower flowerPack[]) {
    // TODO: Remove a flower that is specified by the user
    }


    private void searchFlowers(Flower flowerPack[]) {
    // TODO: Search for a user specified flower
    }


    private void displayFlowers(Flower flowerPack[]) {
    // TODO: Display only the unique flowers along with a count of any
    // duplicates
    /*
    * For example it should say Roses - 7 Daffodils - 3 Violets - 5
    */
    }
    }


    // This should be in its own file
    public class Flower {
    // Declare attributes here
    public Flower(){
    }
    // Create an overridden constructor here
    //Create accessors and mutators for your traits.
    }

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  10. CIS355A Week 7 Course Project Flooring Application User Manual and Application Code

    CIS355A Week 7 Course Project Flooring Application User Manual and Application Code

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    CIS355A Week 7 Course Project Flooring Application User Manual and Application Code


    Your application must include at least three tabs. The user will choose wood flooring or carpet, enter the length and width of the floor, as well as the customer name and address. The application will compute the area of the floor and the cost of the flooring considering that wood floor is $20 per square foot and carpet is $10 per square foot. A summary should be displayed, either in a tab or another window, listing the customer name and address, floor selection, area, and cost. This information should also be stored in the MySQL database table. The program should validate that all information is entered and that the length and width are numeric values. Any numeric or currency values must be formatted appropriately when output. Recommendations for the components used for input are
    • radio buttons—flooring type (wood or carpet);
    • text fields—customer name, customer address, floor length, and floor width; and
    • buttons—calculate area, calculate cost, submit order, display order summary, display order list.
    The MySQL database table is called flooring and has the following description.
    Field Type
    CustomerName varchar(30)
    CustomerAddress varchar(50)
    FlooringType varchar(10)
    FloorArea Double
    FloorCost Double
    In addition to entering new customer orders, your application should list all customer orders stored in the database. These will be viewed as a list, in a text area, and will not be updated by the user.


    User Manual (Due Week 7)
    Your actual Course Project and user manual are due at the end of Week 7. However, it is strongly recommended that you start your project in Week 5 to avoid many last minute issues.
    In Week 7, you will be required to submit a user manual, as well as your Java code. The user manual can be a simple Word document with screenshots that explains how to run your application. Your mark will depend both on the program quality and the quality of the user manual.
    Here are some more detailed guidelines about the user manual.
    It does not need to be long, probably not more than 5 pages, including screenshots.
    Write at the expected user's level, not too technical.
    Detail all the functionality that the application provides.
    For each function, show what is its purpose and sample execution, with a screenshot.


    User Manual Points Description
    Sufficient length to describe the application 5 Manual contains explanation in detail of all relevant areas of the application
    Contains screenshots of the key interface components 5 Images of each section of the application
    Operations are explained 5 Detailed operation of each section of the application
    Written to the user's level and is not technical 5 Must not contain code or any other technical items irrelevant to the users
    Subtotal 20


    Application Code (Due Week 7)
    The following grading rubric will be used for the code portion of the project.
    Flooring Application Points Description
    Standard header included 2 Must contain program name, student name, and description of the program
    Program compiles 2 Program does not have any error
    Program executes 2 Program runs without any error
    Includes at least 3 tabs 10 Three or more tabs are used
    Includes components for all required inputs 35 Components for customer name, address, floor type, length, width, area and cost with buttons to calculate area, calculate cost, display order summary, and display order list are included
    Area calculation 4 Area is calculated correctly
    Cost calculation 5 Cost is calculated correctly
    Included data validation 10 If no values or non-numeric values are entered, the proper error message should display.
    Correct data is stored in the database table 10 When values are entered, the data is stored correctly in the database table.
    Customer orders are displayed in a list 10 All records saved to the database are displayed in a list with appropriate formatting.
    Correct output is displayed 10 When values are entered, the order summary is shown with appropriate formatting.
    Total 100

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